E-commerce is defined as the
process of buying and selling goods and services electronically using the
Internet, networks, and other digital technologies. It involves transactions between and among
organizations and individuals. It began
in 1995 and showed exponential growth in retail sales until the recession of
2008-2009. In 2010 it began growing
again at an estimated 12 percent annually.
E-commerce has grown so
rapidly because the Internet and e-commerce technologies are much more rich and
powerful than previous technology revolutions.
Unique features of e-commerce include ubiquity, global reach, universal
standards, richness, interactivity, information density,
personalization/customization, and social technology. Ubiquity is having Internet/Web technology
available everywhere, such as at work, at home, and elsewhere via mobile
devices. Global reach is having
technology reach across national boundaries, around the Earth. Universal standards allow sharing by all
nations around the world and enable any computer to link with other computer
regardless of the technology platform each is using. Richness refers to the complexity and content
of a message. Interactivity is where the
technology works through interaction with the user. Information density is how the technology
reduces information costs and raises quality.
Personalization/customization is where the technology allows
personalized messages to be delivered to individuals as well as groups. Social technology allows users to create and
share with their personal friends and others content in the form of text,
videos, music, or photos.
The Internet has created a
digital marketplace and as a result it has changed the way companies conduct
business and increased their global reach.
Digital markets are said to be more “transparent” than traditional
markets. One feature that makes digital
markets transparent is the reduction of information asymmetry. Information asymmetry exists when one party
in a transaction has more information that is important for the transaction
than the other party. Also, digital
marketplaces are very flexible and efficient because they operate with reduced
search and transaction costs, lower menu costs, greater price discrimination,
and the ability to change prices dynamically based on market conditions. Menu costs are the merchants’ costs of
changing prices. These markets also
provide many opportunities to sell directly to the consumer, bypassing
intermediaries. By eliminating the
middleman in the distribution channel, purchase transaction costs can be
significantly lowered. This removal of
organizations or business process layers responsible for intermediary steps in
a value chain is known as disintermediation.
The digital marketplace has expanded sales of digital goods. These are goods that can be delivered over a
digital network.
One was to classify
e-commerce is by the nature of participants in the e-commerce transaction. Business-to-consumer (B2C) e-commerce involves
retailing products and services to individual shoppers. Business-to-business (B2B) e-commerce is the
sales of goods and services amoung businesses.
Consumer-to-consumer (C2C) e-commerce involves consumers selling
directly to consumers. Another way to
classify e-commerce is by the platforms used by participants in a
transaction. Mobile commerce is using
handheld wireless devices for purchasing goods and services from any
location. Two types of m-commerce are
smart phones and e-readers.
E-commerce business models
have emerged to add extra value to existing products and services or to provide
the foundation for new products and services.
Types of e-commerce business models include portals, e-tailers, content
provider, transaction brokers, market creators, service providers, and
community providers. Portals such as
Google and Bing offer powerful Web search tools as well as an integrated
package of content and services all in one place. E-tailers are online retail stores, such as
Amazon. Here customers only need to
connect to the Internet to check their inventory and place an order. A content provider creates revenue by
providing digital content, over the Web.
The ITunes Store and Apple’s Internet-connected devices such as the
iPhone, iPod, and iPad are examples.
They have enabled new forms of digital content delivery from podcasting
to mobile streaming. Podcasting is a
method of publishing audio or video broadcast via the Internet. Streaming is a method of publishing music and
video files that flows a continuous stream of content to a user’s device
without being stored locally on the device.
Transaction brokers are sites that process transactions for consumers
normally handled in person, by phone, or by mail. Market creators provide a digital environment
where buyers and sellers can meet, search for products, display products, and
establish prices for those products.
Service providers offer services online, such as photo sharing, video
sharing, and online sites for data backup and storage. Community providers are sites that create a
digital online environment where people with similar interests can buy and sell
goods, share interests, communicate with like-minded people, and receive
interest-related information.
A revenue model shows how a
firm will earn revenue, generate profits, and produce a superior return on
investment. Most firms rely on one, or
some combination, of the following e-commerce revenue models: advertising, sales, subscription,
free/freemuin, transaction fee, and affiliate.
The advertising revenue model is the most widely used revenue model in
e-commerce. In this model a Web site
generates revenue by attracting a large audience of visitors who can then be
exposed to advertisements. In a sales
revenue model a company derives revenue by selling goods, information, or services
to customers. The subscription revenue
model is where a Web site offering content or services charges a subscription
fee for access to some or all of its offerings on an ongoing basis. The free/freemuim revenue model is how firms
offer basic services or content for free, while charging a premium for advanced
or special features. In the transaction
fee revenue model a company receives a fee for enabling or executing a
transaction. An affiliate revenue model
is where Web sites (called “affiliate Web sites”) send visitors to other Web
sites in return for a referral fee or percentage of the revenue from any
resulting sales.
Web 2.0 online services are
one of the fastest growing areas of e-commerce revenues, with the most popular
social networking. This links people
through their mutual business or personal connections, enabling them to mine
their friends for sales leads, job-hunting tips, or new friends. Examples include Facebook, MySpace,
Friendster, and LinkedIn. These sites
offer new possibilities for e-commerce.
Networking sites sell banner, video, and text ads; sell user preference
information to marketers; and sell products, such as music, videos, and
e-books. At social shopping sites, such
as Kaboodle and ThisNext, one can swap shopping ideas with friends.
Wisdom of crowds is the
belief that large numbers of people can make better decisions about a wide
range of topics or products than a single person or small committee of experts. This concept suggests that firms should
consult with thousands of their customers first as a way of establishing a
relationship with them, and then better understand how their products and
services are used and appreciated (or rejected). This allows firms to help in solving some
business problems using crowdsourcing.
Firms can also use this concept in the form of prediction markets, which
are established peer-to-peer betting markets where participants make bets on
specific outcomes of business decisions.
E-commerce has affected
marketing and marketing communications more than any other industry. The Internet provides marketers with new ways
of identifying and communicating with millions of potential customers at costs
far lower than traditional media. The
Internet enables long tail marketing, which is the ability for firms to
profitably market goods to very small online audiences, largely because of the
lower costs of reaching very small market segments. The Internet also provides new ways to gather
information from customers, adjust product offerings, and increase customer
value. Behavioral targeting techniques
are used to increase the effectiveness of banner, rich media, and video
ads. This technique refers to tracking
the click-streams (history of clicking behavior) of individuals on thousands of
Web sties for the purpose of understanding their interests and intentions, and
exposing them to advertisements that are uniquely suited to their
behavior. Many believe this technique
leads to more efficient marketing and larger sales and revenues. However, it also leads to the invasion of
personal privacy without user consent.
This technique takes place at the individual Web site level and on
various advertising networks that track users across thousands of Web
sites. It enables firms to understand how
well their Web site is working, create unique personalized Web pages that
display content or ads for products or services of special interest to each
user, improve the customer’s experience, and create additional value through a
better understanding of the shopper.
B2B e-commerce refers to the
commercial transactions that occur among business firms. Most of these transactions are still based on
proprietary systems for electronic data interchange (EDI), which is the direct
C2C exchange between two organizations of standard business transactions, such
as orders, shipment instructions, or payments.
Private industrial networks (private exchanges) consist of a large firm
using an extranet to link to its suppliers and other key business partners for
efficient supply chain management and other collaborative commerce
activities. Net marketplaces (e-hubs)
provide a single, digital marketplace based on Internet technology for many
different buyers and sellers. Exchanges
are independently owned third-party Net marketplaces that connect thousands of
suppliers and buyers for spot purchasing.
M-commerce is the use of
wireless devices, such as cell phones or handheld digital devices, to conduct
both B2C and B2B e-commerce transactions over the Internet and is the fastest growing
of e-commerce. The main areas of growth
are location-based services; software application sales at stores such as
iTunes; entertainment downloads of ring tones, music, video, and TV shows;
mobile display advertising; direct shopping services; and e-book sales. M-commerce applications have taken off for
services that are time-critical, that appeal to people on the move, or that
accomplish a task more efficiently than other methods. Types of applications include location-bases
services, banking and financial services, wireless advertising and retailing,
and games and entertainment.
In order to build a
successful e-commerce site, a strong understanding of business, technology, and
social issues, as well as a systematic approach is needed. The two most important challenges management
faces are developing a clear understanding of their business objectives and
knowing how to choose the right technology to achieve those objectives. The first step in the building process is to
be aware of the main areas where decisions need to be made, i.e., bringing in
the best individuals who possess the skill sets needed to build and manage a
successful e-commerce site. Next
decisions will need to be made about the site’s hardware, software, and
telecommunications infrastructure.
Customers’ demands will drive these decisions. Once these decisions are made, the next step
is planning the Web site to identify the specific business objectives for the
site, and then developing a list of system functionalities and information
requirements. Business objectives are
the capabilities the site needs to have.
System functionalities are the types of information system capabilities needed
to achieve the business objectives. The
information requirements are the information elements that the system must
produce in order to achieve the business objectives.
Choices from building and
maintaining the Web site range from outsourcing the entire Web site development
to an external vendor to building everything in-house and deciding whether to
host the site on the firm’s own servers or outsource the hosting to a Web host
provider. The building decision has pros
and cons for whichever choice is made.
If building in-house a pre-built template should be used to create the
Website. This is the least expensive and
simplest way to go. However, the risk of
high development costs and doing a poor job come with not using the pre-built
template. External vendors are relied
heavily on to provide sophisticated Web site capabilities, while also
maintaining a substantial internal staff.
Most companies choose to outsource hosting and pay a company to host
their Website. This means that the
hosting company is responsible for making sure the site is “live” or accessible,
24 hours a day. With this businesses
need not concern themselves with technical aspects of setting up and
maintaining a Web server, telecommunications links, or specialized staffing.
System maintenance is the
biggest component of a Web site budget. This is followed by system development,
content design and development, telecommunications and hardware, and software. A simple Web site can be built and hosted
with a first-year cost of $5,000 or less.
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